{Below|Beneath|Under} you can find a list of all. usf shader files that have been {changed|transformed|altered} for Unreal Engine {4|four|some}. 7. Most of these changes {are based on|depend on|derive from} the following engine additions/modifications: TwoSidedFoliage lighting model SV_Position {is now|is currently|has become} available in the pixel {shader|schattierer} (in previous engine versionsthe screen position was {derived from|produced from|based on} world position to save {an|a good|a great} interpolator) Dithered LOD {transitions|changes} for instanced meshes {Distance|Range|Length} Field Shadowing improvements {Metal|Metallic|Steel} API related improvements BasePassForForwardShadingPixelShaderBasePassPixelShaderCommonDefinitionsDepthOnlyPixelShaderDistanceFieldLightingSharedDistanceFieldShadowingDistanceFieldSurfaceCacheLightingDistanceFieldSurfaceCacheLightingComputeDistortAccumulatePSHitProxyPixelShaderLightmapCommonLightMapDensityShaderLocalVertexFactoryLocalVertexFactoryCommonMaterialTemplateMonteCarloParticleGPUSpriteVertexFactoryParticleSpriteVertexFactoryPostProcessMaterialShadersPostProcessMotionBlurPostProcessSubsurfacePostProcessUpscaleReflectionEnvironmentComputeShadersReflectionEnvironmentShadersSeparableSSSShaderVersionShadowDepthCommonShadowDepthPixelShaderShadowProjectionCommonShadowProjectionPixelShaderSimpleElementPixelShaderSkyLightingSkyLightingSharedTiledDeferredLightShadersTranslucentShadowDepthShadersVelocityShaderVertexFactoryCommonVisualizeTexture